Mech Index

BattleMech Technical Readout

Type/Model: Beowulf BEO-DF beowulf image
Tech: Inner Sphere / 3060
Config: Biped BattleMech
Rules: Level 2, Modified design
   
Mass: 45 tons
Chassis: Beowulf 3 Standard
Power Plant: 270 GM XL Fusion
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 [129.6] km/h
Jump Jets: 6 Odin Type II Standard Jump Jets
   Jump Capacity:    180 meters
Armor Type: Wall Type 6 Ferro-Fibrous Ferro-Fibrous
Armament:
1 Blankenburg Large Pulse Laser
2 Diverse Optics Type ER Medium Lasers
1 Anti-Missile System
Manufacturer:    Odin Manufacturing
   Location:    Orestes / FRR (OM)
Communications System:    Dash-2 Standard
Targeting & Tracking System: Standard
Overview:
       After the Clan defeat on Tukayyid, ComStar immediately began upgrading several small production facilities in the Free Rasalhaque Republic into Mech factories. The largest, Odin Manufacturing's facility on Orestes, was the first to produce a new Mech design, the Beowulf.
       In 3058, when ComStar was driven from Terra, all of its Mongoose scout 'Mechs were destroyed.   Rather than order more, the Precentor Martial decided to build a new 'Mech that would serve as a scout without the Mongoose's lack of firepower and mobility.   The new 'Mech, the Beowulf, is nearly twice as heavy as the mongoose and has jump capability.


Capabilities:
       The Beowulf is extremely mobile, combining an XL engine with MASC for extra speed and with a 180-meter jump radius.   Combined with that mobility is the firepower provided by a large pulse laser and two of the newly developed ER medium lasers, purchased from the Free Worlds League.   As a scout 'Mech, the Beowulf is also equipped with a Beagle active probe and a TAG system to direct incoming artillery.

Variants:
      The Beowulf BEO-DF replaces the offensive systems Active Probe and TAG systems with a defensive Anti-Missile System. This variant was designed by Nathaniel Dragon for the Shadow Knights mercenary unit since the unit doesn't often have artillery support to make TAG effective.

Deployment
       Half of the Beowulfs produced go to the Com Guards, the other half to the Rasalhague Kungsarme. To date, only the 321st Division of the Com Guards and the Fourth Kavalleri of the Kungsarme have received Beowulfs.


Type/Model: Beowulf BEO-DF
Mass: 45 tons
Equipment:   Crits Mass
Internal Structure: 75 pts Standard 0 4.50
Engine: 270 XL 12 7.50
   Walking MP: 6    
   Running MP: 9 [12]    
   Jumping MP: 6    
Heat Sinks: 13 Double [26] 9 3.00
   (Heat Sink Loc: 1 LA, 2 RA)
Gyro:   4 3.00
Cockpit, Life Support, Sensors: 5 3.00
MASC:   2 2.00
Actuators: L: Sh+UA+LA+H, R: Sh+UA+LA+H 16 .00
Armor Factor: 152 pts Ferro-Fibrous 14 8.50
   (Armor Crit Loc: 7 LT, 5 RT, 1 LL, 1 RL)

    Internal Armor
    Structure Value
  Head: 3 9
  Center Torso: 14 20
  Center Torso (Rear):   7
  L/R Side Torso: 11 16/16
  L/R Side Torso (Rear):   6/6
  L/R Arm: 7 14/14
  L/R Leg: 11 22/22

Weapons & Equipment: Loc Heat Ammo Crits Mass
1 Large Pulse Laser RA 10   2 7.00
2 ER Medium Lasers LA 10   2 2.00
1 Anti-Missile System CT 1 12 2 1.50
   (Ammo Loc: 1 LA)
6 Standard Jump Jets:     6 3.00
   (Jump Jet Loc: 2 LT, 2 RT, 1 LL, 1 RL)
TOTALS:   21   74 45.00
Crits & Tons Left:       4 .00

Calculated Factors:
Total Cost: 8,974,340 C-Bills
Battle Value: 1,174
Cost per BV: 7,644.24
Weapon Value: 966 / 966 (Ratio = .82 / .82)
Damage Factors:    SRDmg = 17; MRDmg = 6; LRDmg = 0
BattleForce2: MP: 6J,   Armor/Structure: 4/2
    Damage PB/M/L: 3/2/-,   Overheat: 0
    Class: MM,   Point Value: 12

Created with HeavyMetal Pro

Variant Designs from Nathaniel Dragon

Disclaimer - This is a modified design of a pre-existing mech. I do not claim to have designed the original mech, pre-existing fluff, or the drawing.

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