Mech Index

BattleMech Technical Readout

Type/Model: Phantom EFM phantom image
Tech: Clan / 3055
Config: Biped BattleMech
Rules: Level 2, Modified design
   
Mass: 40 tons
Chassis: Endo Steel
Power Plant: 320 XL Fusion
Walking Speed: 86.4 km/h
Maximum Speed: 129.6 km/h
Jump Jets: None
   Jump Capacity:    0 meters
Armor Type: Ferro-Fibrous
Armament:
2 Medium Pulse Lasers
2 ER Small Lasers
2 Streak SRM 4s
Manufacturer:    (Unknown)
   Location:    (Unknown)
Communications System:    (Unknown)
Targeting & Tracking System: (Unknown)
Overview:
       The Phantom is the result of the Wolf Clan's attempt to push the concept of a fast, medium-sized reconnaissance Mech to its limits. The Phantom shares many technical details with the Fenris, but trades weaponry and armor for speed.
           The EFM model was modified by Clan Smoke Jaguar for use as a bringer of chaos to near death enemy units.

Capabilities:
       In its standard configuration, the Phantom is packed with enough electronics to both shield itself and spot the enemy. When it finds its quarry, it calls to its Star mates to protect it with a rain of artillery fire. In order to make room for all the electronics, the designers pared the weapons down to only a few essentials. The Phantom's speed and the pilot's own skill are all he can rely on should he find himself alone against a determined enemy.
       Alternate Configuration A has been used in strike units when other OmniMechs are assigned to handle reconnaissance. Its mix of LRMs and lasers is well-balanced but comparisons with the punch packed by the Fenris leaves many warriors unimpressed with this configuration.
       Alternate Configuration B is a reconnaissance alternative to the Phantom's standard configuration. The two racks of short-range missiles and a medium laser are apparently more popular with pilots than the electronic heavy standard configuration. This version carries extra armament by dropping all electronics but the Beagle Probe.
       Alternate Configuration C is new and has been well received by Clan Wolf pilots. It packs an unprecedented nine small lasers, one medium laser, and a targeting computer to improve accuracy. Though this version lacks effective range weapons, at close range its barrage of laser fire can eat away at any OmniMech. One Inner Sphere warrior commented after losing to a Phantom C that it was "like bleeding to death from a hundred paper cuts."
       The Phantom D is likely to be equally popular. It mounts three medium lasers for middle-distance exchange and a small laser and rack of Streak short-range missiles for when the fight goes toe-to-toe.

Variants:
A modified version of the "Prime", EFM is used with larger,slower forces to help even the odds.

Deployment
       A Phantom would be welcomed with open arms by any Inner Sphere commander, but it faces a doubtful future with the Wolf Clan. Currently, it is used by Clan Smoke Jaguar during the Planetary Wars.


Type/Model: Phantom EFM
Mass: 40 tons
Equipment:   Crits Mass
Internal Structure: 67 pts Endo Steel 7 2.00
   (Endo Steel Loc: 1 HD, 1 LA, 1 RA, 1 LT, 1 RT, 1 LL, 1 RL)
Engine: 320 XL 10 11.50
   Walking MP: 8    
   Running MP: 12    
   Jumping MP: 0    
Heat Sinks: 12 Double [24] 0 2.00
Gyro:   4 4.00
Cockpit, Life Support, Sensors: 5 3.00
Actuators: L: Sh+UA+LA+H, R: Sh+UA+LA+H 16 .00
Armor Factor: 137 pts Ferro-Fibrous 7 7.50
   (Armor Crit Loc: 1 LA, 1 RA, 1 LT, 1 RT, 1 CT, 1 LL, 1 RL)

    Internal Armor
    Structure Value
  Head: 3 9
  Center Torso: 12 18
  Center Torso (Rear):   6
  L/R Side Torso: 10 15/15
  L/R Side Torso (Rear):   5/5
  L/R Arm: 6 12/12
  L/R Leg: 10 20/20

Weapons & Equipment: Loc Heat Ammo Crits Mass
1 Medium Pulse Laser RA 4   1 2.00
1 ER Small Laser RA 2   1 .50
1 Medium Pulse Laser LA 4   1 2.00
1 ER Small Laser LA 2   1 .50
1 Streak SRM 4 RT 3 25 2 3.00
   (Ammo Loc: 1 CT)
1 Streak SRM 4 LT 3   1 2.00
TOTALS:   18   56 40.00
Crits & Tons Left:       22 .00

Calculated Factors:
Total Cost: 8,095,126 C-Bills
Battle Value: 1,371
Cost per BV: 5,904.54
Weapon Value: 1,630 / 1,412 (Ratio = 1.19 / 1.03)
Damage Factors:    SRDmg = 33; MRDmg = 13; LRDmg = 0
BattleForce2: MP: 8,   Armor/Structure: 3/3
    Damage PB/M/L: 5/4/-,   Overheat: 0
    Class: MM,   Point Value: 14

Created with HeavyMetal Pro

Variant Design from Ernie Feliciano

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