Mech Index

BattleMech Technical Readout

Type/Model: Griffin IIC Griffin IIC image

Griffin IIC image from: http://www.graydeath.de/battltech/techdata/clan/2nd003.htm
Tech: Clan / 3055
Config: Biped BattleMech
Rules: Level 2, Standard design
   
Mass: 40 tons
Chassis: Endo Steel
Power Plant: 240 Fusion
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 km/h
Jump Jets: 6 Standard Jump Jets
   Jump Capacity:    180 meters
Armor Type: Ferro-Fibrous
Armament:
1 ER Large Laser
1 ER Small Laser
4 LRM 5s
Manufacturer:    (Unknown)
   Location:    (Unknown)
Communications System:    (Unknown)
Targeting & Tracking System: (Unknown)
Overview:
       When the Griffin first went into production it was considered a heavy 'Mech. While its classification has changed over the centuries it has been in production, 'Mech pilots still cite the Griffin as one of their favorites. One of the trio of classic medium 'Mechs available in the Inner Sphere (along with the Shadow Hawk and Wolverine), the Griffin has always been the most flexible unit of the Successor Lords. The Clans also use this popular 'Mech, though they substantially revised it to make it better fit their needs.

Capabilities:
       The Griffin shed fifteen tons at the hands of Clan technicians, distinguishing it from the Wolverine and Shadow Hawk. This customization was possible because of the unparalleled technical development the Clans have achieved.
       The Clans have also made substantial changes to the Griffin's structure. The prominent arm baffles characteristic of the 'Mech have been redesigned to more fully cover the vulnerable shoulder joints. Ferro-fibrous armor creates the remaining visual differences, being far bulkier than traditional armor. The distinctive over-the-shoulder barrelled LRM launcher has been replaced by sleeker twin LRM-5 launchers on each torso. The primary armament is now a large laser instead of a PPC, and has moved to the center torso, freeing the arms.
       Another addition to the Griffin IIC is a head-mounted small laser, providing a bare minimum of anti-infantry capability in urban combat. The weapons profile creates a picture of the Griffin IIC as a fast recon 'Mech capable of providing ample fire support to light missions when required. The 'Mech's configuration gives it close-combat potential, which may become evident as Clan pilots recognize the advantage of this form of attack as used by their Inner Sphere counterparts, and begin using it themselves.

Variants:
       The primary version of this Griffin was first encountered on the planets controlled by the Ghost Bear Clan. The Jade Falcon and Wolf Clans also use the primary configuration. Clan Nova Cat uses the Griffin for close-combat support rather than light raiding, replacing the LRM launchers with Streak SRM-2s.

Deployment
       The Griffin IIC is a common second-line 'Mech in all the Clans that took part in the invasion of the Inner Sphere.


Type/Model: Griffin IIC
Mass: 40 tons
Equipment:   Crits Mass
Internal Structure: 67 pts Endo Steel 7 2.00
   (Endo Steel Loc: 1 LT, 2 RT, 2 LL, 2 RL)
Engine: 240 6 11.50
   Walking MP: 6    
   Running MP: 9    
   Jumping MP: 6    
Heat Sinks: 10 Double [20] 2 .00
   (Heat Sink Loc: 1 LA)
Gyro:   4 3.00
Cockpit, Life Support, Sensors: 5 3.00
Actuators: L: Sh+UA+LA+H, R: Sh+UA+LA+H 16 .00
Armor Factor: 134 pts Ferro-Fibrous 7 7.00
   (Armor Crit Loc: 1 LA, 1 RA, 3 LT, 2 RT)

    Internal Armor
    Structure Value
  Head: 3 9
  Center Torso: 12 17
  Center Torso (Rear):   6
  L/R Side Torso: 10 15/15
  L/R Side Torso (Rear):   5/5
  L/R Arm: 6 11/11
  L/R Leg: 10 20/20

Weapons & Equipment: Loc Heat Ammo Crits Mass
1 ER Large Laser CT 12   1 4.00
1 ER Small Laser HD 2   1 .50
2 LRM 5s LT 4   2 2.00
2 LRM 5s RT 4 48 4 4.00
   (Ammo Loc: 1 LT, 1 RT)
6 Standard Jump Jets:     6 3.00
   (Jump Jet Loc: 3 LT, 3 RT)
TOTALS:   22   61 40.00
Crits & Tons Left:       17 .00

Calculated Factors:
Total Cost: 4,255,510 C-Bills
Battle Value: 1,492
Cost per BV: 2,852.22
Weapon Value: 1,112 / 1,112 (Ratio = .75 / .75)
Damage Factors:    SRDmg = 23; MRDmg = 17; LRDmg = 10
BattleForce2: MP: 6J,   Armor/Structure: 3/3
    Damage PB/M/L: 3/2/2,   Overheat: 1
    Class: MM,   Point Value: 15
    Specials: if

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