| (http://images.funagain.com/cover/medium/15147.jpg) (http://www.funagain.com/control/product?product_id=015147/~affil=DRGH) Purchase Arkham Horror from Funagain.com ($47.99) (http://www.funagain.com/control/product?product_id=015147/~affil=DRGH) | Starting off with Arkham Horror, it was an exciting game. We had a few gate surges, and the Terror Level even got to the very top, but our team managed the creatures and gates pretty well. I believe that our best gate seal was on the Historical Society, because there were a few times that a new gate would have opened there if we hadn't sealed it. We all managed to last the entire game without losing our characters or even our allies. I had Joe Diamond - Private Eye and in addition to the .45 Automatic that I started with, I picked up a Carbine Rifle with my random starting equipment. I also got an ability which gave me a +1 to Fight and reroll any 1s. That pretty much made me the monster slayer, but I couldn't do much against creatures that had Physical Immunity. Wyldwing eventually picked up a couple magic swords and an ability that gave him up to +6 on physical attacks, so he could really do some damage by the end too. Although the other guys weren't quite as heavy with the dice, everyone did their part by closing gates, blocking damage, and other stuff. In the end we were able to seal 6 gates before the Elder creature was awakened, so it was a win for us... which only took about 6 hours to accomplish. |