Recent Posts

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Tyco RC / Re: Tyco Eliminator and Super Bandits
« Last post by Dragon on August 06, 2023, 19:25:10 »
Hi! Welcome to the site! It's definitely worth a shot posting what you're looking for. Good luck in your search!
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Tyco RC / Tyco Eliminator and Super Bandits
« Last post by Tyco_Tamiya_lover on August 04, 2023, 19:25:24 »
Hello I know this is a long shot but I figured I would give it a shot. I am a tyco bandit and eliminator lover and is looking for a eliminator,super bandit or bandit. If anyone has one for sale please let me know. Hope everyone is well!
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Table-top Games / Re: Dominion
« Last post by Dragon on July 30, 2023, 11:19:10 »
I finally got the Alchemy expansion for Dominion and played it against my son. We decided to try using 10 cards just from the Alchemy box rather than going with one of the Suggested Sets which combined Alchemy with cards from another box, just because we wanted to see the Alchemy cards the most. Out of the 12 cards that were available for the domain, I chose to remove the Familiar and Scrying Eye from our first game, primarily based on the fact that there were more cards that has 2 or 3 coins in the costs. Getting any synergy was slow going, but eventually we got there. Isaac picked up the first Province. At the end of the game, he was able to buy two Provinces in the final turn of the game!

There were definitely some powerful cards in the set. The potions do change up the way that treasures are considered. I was hoping to make more use of them and I think I had 3, maybe even 4 at one point in the game, but they ended up clogging my hand more than being useful since I got unlucky and often had either no potions or multiple potions when I could only spend one. Isaac made good use of the Golem and Alchemist. I tried using the Possession card when I could, and probably managed to get most of my stuff during turns I could use that, since Isaac had built up a good deck.
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General Discussions / Re: 3D Printer Projects
« Last post by Dragon on April 11, 2023, 18:49:25 »
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General Discussions / Re: 3D Printer Projects
« Last post by Dragon on April 02, 2023, 21:03:45 »
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General Discussions / Re: Stop Forum Spam
« Last post by Dragon on February 22, 2023, 23:02:53 »
Aren't you curious? https://www.dragonshobbies.com/test.php

(The link above is just to give the spam bots something to do that is actually helpful here. No cron job necessary - just randomly running the cleanup task.)
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Rival Troops / New Year Sale - save 27%
« Last post by Dragon on January 05, 2023, 22:17:28 »
https://www.thegamecrafter.com/games/rival-troops is having a New Year Sale! Save 27% if you order Rival Troops through them now! (Sale ends Jan 15th)
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Table-top Games / Agricola
« Last post by Dragon on November 27, 2022, 18:15:55 »
Agricola is a challenging worker placement game where players have to build up their farm by adding to their house, plowing fields, growing crops, building pastures and getting animals. Players also have to manage their workers to bring enough food home for harvest time in order to feed their family, otherwise they will take Begging cards as penalties, which give negative points. The most well balanced farms are considered the best, so if you are lacking any of the main elements from your farm, or have unused spaces on your land at the end of the game, you'll take negative points for those also.

Isaac has mentioned that this is currently his favorite game, although we've only gotten it out once this year, but it was on his birthday.

Beth has been doing the best when playing Agricola in the past few years, winning the last 4 games that we've played. On Isaac's birthday it was no exception. I did terrible, picking up 2 Begging cards during the first harvest.  Final score: Beth: 38, Isaac: 29, Nathaniel: 23.

I do also want to note here that over the years that I've owned and played Agricola, I've thought for a long time that as long as you had a Fireplace or Cooking Hearth that you were able to use them to cook animals any time you wanted or needed to because the cards literally say "At any time, you may convert goods to Food as follows..." with the only specifications being the number of food tokens that you'd gain for each animal or vegetable. Even in the rulebook, the section about Harvest Phase 2: Feeding the family doesn't mention any limitation about cooking the animals during that time, although we do know that the pair of animals need to exist after the Feeding phase in order to give birth to the new animals. However, after playing Agricola on BoardGameArena and being blocked from cooking my extra animals during the Harvest phase, I submitted a Bug Report to the developers on that site. Eventually, although it was not a straight forward explanation (at one point I was bluntly told that it was in the rules without any specific example where even though I provided counter statements along with section titles and page numbers for reference), I came to understand that the exception about using the Fireplace and Cooking Hearths is in the section labeled "Harvest Phase 3: Breeding" which says "Baby animals and parent animals may not be converted into Food immediately after the birth (for example, if you only have room for two animals of that type); they simply run away if they cannot be accommodated." So that's new to me.
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